There is so much potential, but how much is too much or simply not enough? It varies by player and referee, but I fall into the less is more crowd. Kind of a streamlined GURPS approach of 4 core stats, but combined with the simplicity of a class system. Is there a character generation system or a combination of them, that you feel is the "best"? Please let me know what you do, what you use, and why you like it.
Tips Investment Success Arizona Real Estate
13 years ago
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