For example spell casting is being revamped. Now whenever you cast a spell you roll 2d6 and try to roll a 9 or better to cast it successfully. No energy to track!! Instead, you can continue to cast the spell as many times as you like...unless you fail a roll when casting the spell. If you fail, then you lose the ability to cast that spell until you get 8 hours sleep. Well sort of, you can FORCE the spell casting by sacrificing hit points! So you roll to cast it again, but the problem is you take the HP damage whether the spell is successfully cast or not!
In the test adventure with this new system it lead to some interesting moments for the player casting...as well as for the goblin shaman they were fighting! So far so good, so stay tuned as the work continues!
Be seeing you!
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